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・ Machines of Grace
・ Machines of Grace (album)
・ Machines of Hate Tour
・ Machines of Loving Grace
・ Machines of Loving Grace (album)
・ Machines of Loving Grace (disambiguation)
・ Machines of the Isle of Nantes
・ Machines That Make Civilization Fun
・ Machines That Think
・ Machines Will Always Let You Down
・ Machinesmith
・ Machinga District
・ Machinga people
・ Machingal
・ Machinima
Machinima (filmmaking)
・ Machinima Inc.
・ Machinima Island
・ Machining
・ Machining STRATEGIST
・ Machining Time
・ Machining vibrations
・ Machinist
・ Machinist calculator
・ Machinist square
・ Machinist's handbook
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・ Machinists Union Racing
・ Machino
・ Machino (rural locality)


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Machinima (filmmaking) : ウィキペディア英語版
Machinima (filmmaking)

Machinima: Virtual World Filmmaking is a form of cinematic expression that documents life within virtual spaces, and draws connections between virtuality and reality. It is also the premise of the book, Machinima: The Art and Practice of Virtual Filmmaking by Dr. Phylis Johnson and Donald Pettit (McFarland,2012). The book elaborates extensively on the subsequent ideas and offers detailed examples and professional accounts (i.e. interviews with leaders in the field) of machinima's practice in the past and present and speculations for its use by mainstream and independent filmmakers/producers in the near future. Machinima is virtual filmmaking, and the relevance of recent machinima to some is that it conveys underlying emotions and motivation for participants of virtual worlds like Second Life to express daily life, love, and art through the metaverse. Other machinima have originated from games and virtual worlds that are not designed to allow for content creation, and subsequently the producer is limited to whatever characters and sets exist within the 2D or 3D environment. Virtual filmmaking is minimally the process of capturing and constructing images within virtual environments to tell a story through iconic representation in various forms and genres.
Machinima was born from the desire to film game runs of action games, in an effort to capture the strategic skills of players. As a genre, it has evolved into action thrillers and mysteries. Machinima allows the maker to capture live music events and scenes, and to document its representation inside virtual worlds. Machinima covers live events (music, sports, role play, news events) and often communicates art and information to real world audiences through news machinima and documentaries. Educators and archivists have begun to experiment with machinima in affordable ways, by recreating history and engaging audiences through reenactments and role play. Advertising agencies and corporate sectors are increasingly relying on machinima for image building and selling ideas and products. Corporate image is constructed via machinima and there is a significant societal influence on real and virtual audiences. Non-human avatars of virtual communities, such as furries, tinies, and other groups are portrayed in machinima, such as in the series Tiny Nation filmed in Second Life. The movie Avatar has served as a metaphor for many social issues, including those of race and ethnicity, that are embedded within machinima.
Machinima genres include:
Drama/Action,
Romance,
Love,
Expressionist,
Documentary/News
Commercial.
==Machinima Artist Guild==
The Machinima Artist Guild,〔(【引用サイトリンク】title=Storytelling in Second Life: The Fantastic and The Furious in Machinima )〕 founded by Lowe Runo (Donald Pettit), is among several SL machinima organizations; however, it serves as the premiere network organization for machinima makers inside Second Life. It has a library of more than 800 machinima videos. The Second Life Machinima Artist Guild was created in August 2008, as a place where Second Life Machinima producers, actors, directors and technicians might collaborate and share experiences. It is affiliated with the Professional Machinima Artist Guild, which has extended its influence beyond Second Life to other machinima platforms such as Moviestorm.
Second Life Machinima Artist Guild is composed mainly of virtual world filmmakers using Second Life as their primary setting. However, the guild welcomes other platforms. As with any filmmaker, it is common for guild members to organize a crew, and to delegate responsibilities for sound, set design, costumes, shooting, producing, and editing. A significant site for those interested in learning more about machinima and its producers is The Ning website, Among the guild’s membership is a cast of many actors, producers and creative types involved in capturing life in virtual worlds through machinima. The guild has more than 100 members. Many of their works can be seen on YouTube, and some are featured on Second Life’s home site, serving as an example of daily virtual life and artistic possibilities in-world. The guild offers a quick rundown on a mix of photographers and filmmakers producing and performing in the art of machinima. Lowe Runo organized the Second Life Machinima Artists Guild in August 2008.
Its organizational mission is to provide a network among Second Life machinima producers, actors, directors and technicians so that they might collaborate and share experiences. This collection of machinima artists represents only one group in Second Life, but it is the most visible in terms of showcasing the majority of filmmakers associated with SL. Many of these artists collaborate and showcase their works online, at RL festivals, and within the game world. The guild’s Web site offers a glimpse into their work, and provides opportunities for critique among members. The guild as founded by Runo was established to serve as a forum for in-world producers to exhibit and critique work. The majority of the machinima members see themselves as artists, but some create corporate videos for additional income. In 2010, he founded the Professional Machinima Artist Guild. The Second Life Machinima Artist Guild Annual Awards exemplify the best in Drama, Love, Art Fun and Newbie

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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